![]() ![]() Building jobs can swipe items from hauling jobs if the item is not held.Hauling jobs that used to need a held container now allow the dwarf to carry many items without a container.Fixed crash related to armies failing to take over villages.Mining designation can be set to only select visible gems or useful stone.Mining jobs can be set to automatically follow veins and clusters.Designation jobs can be placed in a "marker only" mode, marker can be removed later to start work.Mining, engraving and other designation jobs can now be prioritized numerically.Ability to prioritize a job so that it gets done immediately.Very important jobs can remove dwarves from less important jobs.New job selection process where dwarves choose important tasks with more regularity.Further job prioritization work can be done when we get through the framework for start scenarios, since we'll better understand how dwarves fit into the fortress at that time. It should work fine with old saves, though existing hauling jobs may need to work themselves out for a bit. Fixed problem with harvest jobs stealing dwarves from each other.Made digging look up/down for continuing jobs.Made hauling jobs that chain to other hauling jobs respect job postings, instead of causing crashes and other horror.Save corruption was quite possible, so upgrading is important! You can still bring your old saves from 0.40.03+ into this new version. This fixes some large and small problems with yesterday's release.Made toggle marker behave like toggle engraving mouse-wise.Multi-item jobs like artifact moods, forging breastplates and smelting pig iron should work now. ![]() This doesn't affect refugee groups that have nowhere to go. It doesn't directly affect invaders camping between marches, but armies lost to the bug (on their way home, for instance, or attacking villages) wouldn't be available for invasions later. Once dwarf/adventure mode began, there was a misflagging that caused various armies to lose their way.
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